During my junior year at CCS, the graphic design department
approached a handful of students and asked us a question:
How can we do a better job telling the story of what we do here?

They sponsored a semester long project for two teams of four
students to come up with a solution. My contribution to our
team's effort was an improved system of showcasing student
work, executed in the form of an interactive projection display
that showcased various student projects within the graphic
design space.

As the design practice continues to diversify, so does our
department. Students are not only designing books and posters;
they’re also animating, making films, photographing, creating
identity systems, programming websites, designing typefaces,
building installations, etc.

Printed work was routinely put on display throughout the
department space, but work of non-printed mediums was often
never showcased because there was no efficient way of doing so.
By using projection to fill up the walls, the department could not
only display a much broader scope of student work, but could
also rotate in new work more frequently with much less effort.

The goal of the installation was not just to show student
work, but to tell the story of a student’s process from start
to finish. The problem was that process documentation prac-
tices were relatively poor: the process books students were
required to submit were often thrown together last minute,
which usually meant they were long and too disorganized.

Resolving this issue meant breaking a project down into it's
most simple components — the idea, the execution, and the
result, which we categorized as Think, Play, and Create.

In order to boil down weeks worth of process into something you
could comprehend quickly, we established a new practice for
collecting process work: instead of uploading your process book,
students were given creative freedom to tell the story of their
project through a series of 3 to 5 images or videos of their choos-
ing, allowing them to highlight what they considered to be
the most pivotal moments of their project.